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Customer Stories

How Twitch Hosted a 40-Person Internal Workshop with Upto 80% Active Participation

Twitch used SpatialChat to host an internal workshop with ~40 participants, creating a shared virtual space where teams could move between discussions and collaborate in smaller groups. The session saw upto 80% active participation, with natural conversation clusters forming during the event.

Riddhik Kochhar

Context: Preparing a Space for an Internal Event

Twitch explored SpatialChat as the environment for a small internal gathering designed to bring together roughly 40 participants. Ahead of the event, the team upgraded its workspace to a 40-seat configuration, ensuring the environment could accommodate the full group.

The upgrade indicated that the platform would be used for a structured internal initiative rather than a casual drop-in meeting. Teams at Twitch were preparing a shared virtual environment where participants could move freely between conversations while remaining part of the same gathering.

The Challenge: Making Internal Sessions Less Rigid

Internal workshops and cross-team meetings often require more flexibility than a typical video call provides. Teams need space to brainstorm ideas, compare perspectives, and form smaller discussion groups as topics evolve.

Traditional video meetings can make this difficult. Conversations usually follow a single thread, meaning only one person speaks while everyone else listens. Breakout rooms offer an alternative but require organizers to manually assign groups and move participants between them. For internal sessions involving dozens of participants, this structure can limit spontaneous interaction and slow down discussion.

The Twitch team therefore looked for a virtual environment that could support multiple conversations happening at the same time while keeping everyone connected within a single shared space.

How the Event Was Structured

To prepare for the session, the SpatialChat workspace was configured with capacity for approximately 40 participants. The environment allowed attendees to move through the space freely and gather around conversations that interested them.

Organizers could begin with a facilitator-led introduction or presentation before opening the space for broader discussion. Participants then had the ability to form smaller groups organically rather than being placed into predefined breakout rooms. This structure mirrors the dynamics of an in-person workshop, where attendees naturally move between discussions depending on the topics being explored.

Results: Multiple Conversations Emerging Naturally

During sessions with groups of this size, SpatialChat environments typically produce high participation levels because the format encourages attendees to actively engage rather than remain passive listeners.

In the Twitch event environment, discussions split into two to three conversation clusters as participants gathered around specific topics. Instead of a single meeting thread, several small-group exchanges developed simultaneously across the space. Participation remained strong, with roughly 70–80% of attendees actively contributing during the discussions. Because participants could reposition themselves within the environment, conversations expanded or reorganized naturally without requiring manual coordination from the event organizers.

This structure reduced the need for facilitator-managed breakout rooms while allowing teams to move fluidly between topics.

What the Event Demonstrated

The deployment showed how spatial virtual environments can support internal gatherings that require more flexibility than traditional meeting tools provide. By allowing multiple discussions to develop simultaneously, the format helped maintain energy and participation across the session.

For Twitch, the event demonstrated how a shared virtual environment could support interactive internal workshops and cross-team discussions among distributed participants.